SO YOU WANT TO GO OUTSIDE THE FENCE? Good. We need folks like you, willing to stick your neck out and brave the great unknown. Go where no man has gone before — at least, not in a thousand years.
The trouble is, as badly as you want out those gates, we want just as badly to make sure you stay alive to see tomorrow... So we're going to need you to pass a few tests first. Really simple stuff, y'know? We just need to make sure you aren't going to march right outside that fence and get yourself up and torn apart, or at least to do everything in our power to minimize that possibility.
Look, we're not unreasonable. It's aberration hell out there on your average weekday, but if you can at the absolute least show enough combat prowess of any kind to take one abbie down head-to-head or two from a distance, we'll pass you on this one... just don't make us regret it.
This can be tested in any number of ways, whether it's target practice (with moving targets, of course), sparring with someone we've already cleared, or even a one-on-one death-match with an abbie itself... in a safe and controlled environment, obviously. If you choose the death-match, we'll be standing by to put 'er down if it seems like the abbie's slapping you around too badly.
Please, don't make us save your ass. It's just plain embarrassing.
Trust us when we say that there are absolutely going to be times where no amount of fight is going to cut it. You need to be able to escape from danger in some shape or form. If you're planning on running, you need to clock out at 10 miles per hour or above on rough terrain. The latest science says that's about average, so it shouldn't be too hard. If you can't quite make it happen but you think you're hard to catch regardless, we'll let you try and argue your case. Once.
On top of that, we'll run you through an obstacle course in which you have to make good time on half of our 8 obstacles. Right now we've got rock climbing in both vertical and horizontal flavors, dark, narrow tubes to shimmy through and other tight squeezes, some balance beams, some monkey bars, a log hop, and last but not least, your traditional tire run. How long you'll have to finish depends on which obstacles you choose. Don't worry, we'll let you know what kind of time you're aiming for before you start.
If you can pass one of the tests — that is, if you can fight or flee — then you're in luck. You can join an expedition without proper clearance if at least one (1) individual with clearance escorts you personally.
If you can't pass either test... God, you really shouldn't be out there, but we (grudgingly) recognize that sometimes the right person for a job might not be the right person to try and survive in the great abbie-infested yonder. In this case, you'll need two (2) escorts with clearance willing to cover your ass through whatever dangers you might run into.
It's pretty simple, really. We'll just need them to sign off on a few forms to confirm that they're taking full responsibility for any death, dismemberment, or lesser bodily harm that may befall you once you're outside.
THINK YOU'RE READY?
Fill out the following form for each character intending to venture outside the fence. If your character doesn't quite fit the criteria, you're welcome to make a case for them regardless. ( For example, a character who can't run fast enough but who immediately electrocutes anything that touches him would be able to pass the 'flee' test on that principle. )
Can they fight?: Former police officer, accomplished sharpshooter ( has won at least three years of competitions in a row ). Proficient in a variety of firearms, possessed of street-educated and academy-trained combat skills. A scrappy lady, combat-capable in flats AND in heels. Proved himself accomplished enough to gain access to specialized artillery during the invasion of the potato monst-- the abbies. Otherwise - he's an avg. human in terms of physical strength.
Can they flee?: Absolutely. One has to be in at least basic physical fitness to keep up with suspects on Mars, especially if they're genetically modded or mechanically augmented.
Anything else to note?: He spent his childhood surviving in a slumtown built near ( if not directly on top of ) abandoned military factories that were inhabited by the remnants of warmachines. He also is quite accomplished at finding places to hide - and wily enough to survive those places by "making good" with the mutated creatures living in them. The sewer rabbits, I'm never going to not talk about the sewer rabbits. Just in case there ARE other people out there, he's good at talking. Talking is a survival skill, okay!
Also, his entire skillset surrounds being observant. Good eyes. He's got good eyes. Please hire him.
Character Name: Peter Nureyev (masquerading atm as "Pierce Steel" bc trust no one with ur real name, sry he's not letting that go and u can pry it from his cold dead fingers. Or threaten his lady ig. But also don't.)
Can they fight?: [knife emoji]
He can definitely fight. He's your savvy rogue with two decades' worth of experience wielding all kinds of knives (and minor gun experience.) Peter has experience handling opponents both bigger and faster/more numerous than he is (see: the hulking, Cameramen in Murderous Mask, described as "a DNA cocktail from all the biggest, fastest, meanest climbers in the animal kingdom" with hooks for hands or Miasma's lightning-fast and self-regenerating tentacles in The Final Resting Place.)
Can they flee?: Peter's motto is word-for-word "when trouble arises, I simply disappear." One minute you're looking at him, and by the time you've blinked, he's gone. How he does it, no one knows because Juno narrates this entire story (cough) a magician never reveals his secrets, but he's fast, he's sneaky, and pretty quick to get out of a situation that's not optimal when things go from 0 to 60. He's leggy, he's lean, and any tight squeezes or quick maneuvers that need doing to escape get done.
Anything else to note?: He's a sneaky jerk who knows how to get the jump on his enemies, which gives him some advantage combined w his ability to flee on the turn of a dime. He's also resourceful as hell and has a good deal of experience adapting to unknown places in general, though any wild or untamed environs might take a little getting used to, he doesn't let it put a kink in his stride. Lastly, Peter is used to being patient, to casing a place, and eventually memorizing various locations and committing their hiding spots and escape routes to memory. That should maybe come in handy out there while exploring.
Can they fight?: Ikrie was a machine hunter in her previous life. While she doesn't remember everything about it, she's retained the skilled involved with that job.
She's a crack shot with a bow & arrow, able to locate and shoot specific components on a target - for example, the fuel tank, or some sensors on a particular robot - while it's thrashing around and trying to kill her.
While this doesn't translate directly to aberrations (who don't seem to have vital weak points to target around their bodies) her accuracy is nothing to sneeze at.
Shes also very capable with a spear and a weapon called a Blast Sling (essentially a big slingshot used to shoot bombs). And she's got experience surviving while engaged with multiple hostile creatures at once.
Ikrie isn't superhuman in any way, but she's quite the capable survivor.
Can they flee?: Yep! Ikrie is a physically fit woman who is roughly twenty years old, she can definitely run at average speeds or higher.
Furthermore, she's also pretty stealthy. Hiding from one's prey is a vital part of hunting, and she's pretty experienced in walking silently and hiding her presence.
Anything else to note?: She's also an experienced survivalist, able to hunt, prepare and cook her own food, she can purify water, build a shelter, navigate without the need for technology or trail markers, etc. All that good stuff.
Can they fight?: Guns- If anyone actually deigns to give him a gun to test with, Alex will quickly prove himself to be a rather deft shot. He has an odd habit of shooting the instant a target becomes visible to him, but he clocks in at just under 80% for hitting the bullseye regardless of this fact.
Sparring- Highly experienced in fighting people larger than him, with a black belt in karate.
Death-match- Somehow I doubt anyone would approve this particular method of testing for a literal kid but maybe that's just me. In any case he has canonically survived in the ring with an angry bull for more than 10 minutes, and he wasn't even trying to hurt that bull, so...
Can they flee?: Running- he's a physically active teen who used to regularly play soccer, the sport with the most demand for constant running so yeah, he's fine here.
Obstacle Course- It's almost laughable how easy this thing proves for Alex when he runs through them, considering this was a huge focus of the little training he did with the SAS back when he was 14. Basically, if you combined all 8 obstacles together into one long course, Alex can complete it in roughly 17 minutes, only 5 minutes slower than a trained SAS soldier. He might even be faster now, that was a whole year ago...
Anything else to note?: If his age gives enough people concern despite his testing, he just wordlessly pulls out the slightly crumpled paperwork he stole from the hospital therapists' office into the face of the nearest person and tell them flatly "get better security".
Fortunately for their dignity, his age actually isn't a concern. They recognize that a child or teen trained in survival skills is infinitely more likely to survive out there than your average bumbling adult.
Can they fight?: Yes! He has a scythelike blade at the end of a bullwhip-fast tail, which is shown severing a human arm at the shoulder and a horse's head at the neck. More frequently it's seen removing human heads and hands. Plus opening gashes. Esplin was more interested in maiming, but he's capable of striking humans and other Andalites with the flat of his tailblade hard enough to render them unconscious. He could be overwhelmed if surrounded and forced to fight multiple enemies at once, and he's not at peak ability, but see below.
Can they flee?: Yup! I can't put a number to Andalite speed and agility and his isn't what it could be but he is still faster than a human sprinter - another Andalite finds it trivially easy to catch up to a running human - and can maintain it for a while, plus leap high enough to clear normal fences. He'd hope it's obvious why most of the obstacle course isn't suitable for his usual body though.
He's inclined to go out as himself but if need be he can take a few minutes to become a bird and cover ground like that.
Anything else to note?: Andalites can mark the passage of time and the cardinal directions instinctively. They're also real good at keeping an eye out for danger, though it's still possible to surprise one by means of camoflauge or hiding in pits or up in trees. They also eat plants and insects as they walk, so carrying food is unnecessary unless spending a couple days in an area that's barren or has unsuitable vegetation.
Alloran has the morphing power, and as yet he doesn't know about his various monster morphs, but he'll find out eventually, and even with only a human morph he can take a few minutes to heal any injury. He can also run and fight carrying a human, though it makes things harder and isn't comfortable for anyone.
no subject
Can they fight?: Former police officer, accomplished sharpshooter ( has won at least three years of competitions in a row ). Proficient in a variety of firearms, possessed of street-educated and academy-trained combat skills. A scrappy lady, combat-capable in flats AND in heels. Proved himself accomplished enough to gain access to specialized artillery during the invasion of the potato monst-- the abbies. Otherwise - he's an avg. human in terms of physical strength.
Can they flee?: Absolutely. One has to be in at least basic physical fitness to keep up with suspects on Mars, especially if they're genetically modded or mechanically augmented.
Anything else to note?: He spent his childhood surviving in a slumtown built near ( if not directly on top of ) abandoned military factories that were inhabited by the remnants of warmachines. He also is quite accomplished at finding places to hide - and wily enough to survive those places by "making good" with the mutated creatures living in them. The sewer rabbits, I'm never going to not talk about the sewer rabbits. Just in case there ARE other people out there, he's good at talking. Talking is a survival skill, okay!
Also, his entire skillset surrounds being observant. Good eyes. He's got good eyes. Please hire him.
CLEARED!
no subject
Can they fight?: [knife emoji]
He can definitely fight. He's your savvy rogue with two decades' worth of experience wielding all kinds of knives (and minor gun experience.) Peter has experience handling opponents both bigger and faster/more numerous than he is (see: the hulking, Cameramen in Murderous Mask, described as "a DNA cocktail from all the biggest, fastest, meanest climbers in the animal kingdom" with hooks for hands or Miasma's lightning-fast and self-regenerating tentacles in The Final Resting Place.)
Can they flee?: Peter's motto is word-for-word "when trouble arises, I simply disappear." One minute you're looking at him, and by the time you've blinked, he's gone. How he does it, no one knows because
Juno narrates this entire story(cough) a magician never reveals his secrets, but he's fast, he's sneaky, and pretty quick to get out of a situation that's not optimal when things go from 0 to 60. He's leggy, he's lean, and any tight squeezes or quick maneuvers that need doing to escape get done.Anything else to note?: He's a sneaky jerk who knows how to get the jump on his enemies, which gives him some advantage combined w his ability to flee on the turn of a dime. He's also resourceful as hell and has a good deal of experience adapting to unknown places in general, though any wild or untamed environs might take a little getting used to, he doesn't let it put a kink in his stride. Lastly, Peter is used to being patient, to casing a place, and eventually memorizing various locations and committing their hiding spots and escape routes to memory. That should maybe come in handy out there while exploring.
CLEARED!
Peter has been cleared, and is welcome to claim or join an expedition once they become available.
no subject
Can they fight?: Ikrie was a machine hunter in her previous life. While she doesn't remember everything about it, she's retained the skilled involved with that job.
She's a crack shot with a bow & arrow, able to locate and shoot specific components on a target - for example, the fuel tank, or some sensors on a particular robot - while it's thrashing around and trying to kill her.
While this doesn't translate directly to aberrations (who don't seem to have vital weak points to target around their bodies) her accuracy is nothing to sneeze at.
Shes also very capable with a spear and a weapon called a Blast Sling (essentially a big slingshot used to shoot bombs). And she's got experience surviving while engaged with multiple hostile creatures at once.
Ikrie isn't superhuman in any way, but she's quite the capable survivor.
Can they flee?: Yep! Ikrie is a physically fit woman who is roughly twenty years old, she can definitely run at average speeds or higher.
Furthermore, she's also pretty stealthy. Hiding from one's prey is a vital part of hunting, and she's pretty experienced in walking silently and hiding her presence.
Anything else to note?: She's also an experienced survivalist, able to hunt, prepare and cook her own food, she can purify water, build a shelter, navigate without the need for technology or trail markers, etc. All that good stuff.
CLEARED!
no subject
Can they fight?: Guns- If anyone actually deigns to give him a gun to test with, Alex will quickly prove himself to be a rather deft shot. He has an odd habit of shooting the instant a target becomes visible to him, but he clocks in at just under 80% for hitting the bullseye regardless of this fact.
Sparring- Highly experienced in fighting people larger than him, with a black belt in karate.
Death-match- Somehow I doubt anyone would approve this particular method of testing for a literal kid but maybe that's just me. In any case he has canonically survived in the ring with an angry bull for more than 10 minutes, and he wasn't even trying to hurt that bull, so...
Can they flee?: Running- he's a physically active teen who used to regularly play soccer, the sport with the most demand for constant running so yeah, he's fine here.
Obstacle Course- It's almost laughable how easy this thing proves for Alex when he runs through them, considering this was a huge focus of the little training he did with the SAS back when he was 14. Basically, if you combined all 8 obstacles together into one long course, Alex can complete it in roughly 17 minutes, only 5 minutes slower than a trained SAS soldier. He might even be faster now, that was a whole year ago...
Anything else to note?: If his age gives enough people concern despite his testing, he just wordlessly pulls out the slightly crumpled paperwork he stole from the hospital therapists' office into the face of the nearest person and tell them flatly "get better security".
CLEARED!
Alex has been cleared for action!
no subject
Can they fight?: Yes! He has a scythelike blade at the end of a bullwhip-fast tail, which is shown severing a human arm at the shoulder and a horse's head at the neck. More frequently it's seen removing human heads and hands. Plus opening gashes. Esplin was more interested in maiming, but he's capable of striking humans and other Andalites with the flat of his tailblade hard enough to render them unconscious. He could be overwhelmed if surrounded and forced to fight multiple enemies at once, and he's not at peak ability, but see below.
Can they flee?: Yup! I can't put a number to Andalite speed and agility and his isn't what it could be but he is still faster than a human sprinter - another Andalite finds it trivially easy to catch up to a running human - and can maintain it for a while, plus leap high enough to clear normal fences. He'd hope it's obvious why most of the obstacle course isn't suitable for his usual body though.
He's inclined to go out as himself but if need be he can take a few minutes to become a bird and cover ground like that.
Anything else to note?: Andalites can mark the passage of time and the cardinal directions instinctively. They're also real good at keeping an eye out for danger, though it's still possible to surprise one by means of camoflauge or hiding in pits or up in trees. They also eat plants and insects as they walk, so carrying food is unnecessary unless spending a couple days in an area that's barren or has unsuitable vegetation.
Alloran has the morphing power, and as yet he doesn't know about his various monster morphs, but he'll find out eventually, and even with only a human morph he can take a few minutes to heal any injury. He can also run and fight carrying a human, though it makes things harder and isn't comfortable for anyone.
CLEARED!