officialnotice: (Default)
the pines mods. ([personal profile] officialnotice) wrote2017-06-15 02:18 am

gaining clearance.

EXPEDITION CLEARANCE
SO YOU WANT TO GO OUTSIDE THE FENCE? Good. We need folks like you, willing to stick your neck out and brave the great unknown. Go where no man has gone before — at least, not in a thousand years.

The trouble is, as badly as you want out those gates, we want just as badly to make sure you stay alive to see tomorrow... So we're going to need you to pass a few tests first. Really simple stuff, y'know? We just need to make sure you aren't going to march right outside that fence and get yourself up and torn apart, or at least to do everything in our power to minimize that possibility.

So what is it that we need from you?


CAN YOU FIGHT?
    Look, we're not unreasonable. It's aberration hell out there on your average weekday, but if you can at the absolute least show enough combat prowess of any kind to take one abbie down head-to-head or two from a distance, we'll pass you on this one... just don't make us regret it.

    This can be tested in any number of ways, whether it's target practice (with moving targets, of course), sparring with someone we've already cleared, or even a one-on-one death-match with an abbie itself... in a safe and controlled environment, obviously. If you choose the death-match, we'll be standing by to put 'er down if it seems like the abbie's slapping you around too badly.

    Please, don't make us save your ass. It's just plain embarrassing.


CAN YOU FLEE?

DID YOU SAY 'NO' TO EITHER OF THE ABOVE?
CAN YOU FIGHT?

CAN YOU FLEE?
    Trust us when we say that there are absolutely going to be times where no amount of fight is going to cut it. You need to be able to escape from danger in some shape or form. If you're planning on running, you need to clock out at 10 miles per hour or above on rough terrain. The latest science says that's about average, so it shouldn't be too hard. If you can't quite make it happen but you think you're hard to catch regardless, we'll let you try and argue your case. Once.

    On top of that, we'll run you through an obstacle course in which you have to make good time on half of our 8 obstacles. Right now we've got rock climbing in both vertical and horizontal flavors, dark, narrow tubes to shimmy through and other tight squeezes, some balance beams, some monkey bars, a log hop, and last but not least, your traditional tire run. How long you'll have to finish depends on which obstacles you choose. Don't worry, we'll let you know what kind of time you're aiming for before you start.

DID YOU SAY 'NO' TO EITHER OF THE ABOVE?
CAN YOU FIGHT?

CAN YOU FLEE?

DID YOU SAY 'NO' TO EITHER OF THE ABOVE?
    It's not the end of the world. (Ha.)

    If you can pass one of the tests — that is, if you can fight or flee — then you're in luck. You can join an expedition without proper clearance if at least one (1) individual with clearance escorts you personally.

    If you can't pass either test... God, you really shouldn't be out there, but we (grudgingly) recognize that sometimes the right person for a job might not be the right person to try and survive in the great abbie-infested yonder. In this case, you'll need two (2) escorts with clearance willing to cover your ass through whatever dangers you might run into.

    It's pretty simple, really. We'll just need them to sign off on a few forms to confirm that they're taking full responsibility for any death, dismemberment, or lesser bodily harm that may befall you once you're outside.






THINK YOU'RE READY?

Fill out the following form for each character intending to venture outside the fence. If your character doesn't quite fit the criteria, you're welcome to make a case for them regardless. ( For example, a character who can't run fast enough but who immediately electrocutes anything that touches him would be able to pass the 'flee' test on that principle. )

[personal profile] thieving 2017-07-06 11:31 pm (UTC)(link)
Character Name: Peter Nureyev (masquerading atm as "Pierce Steel" bc trust no one with ur real name, sry he's not letting that go and u can pry it from his cold dead fingers. Or threaten his lady ig. But also don't.)

Can they fight?: [knife emoji]

He can definitely fight. He's your savvy rogue with two decades' worth of experience wielding all kinds of knives (and minor gun experience.) Peter has experience handling opponents both bigger and faster/more numerous than he is (see: the hulking, Cameramen in Murderous Mask, described as "a DNA cocktail from all the biggest, fastest, meanest climbers in the animal kingdom" with hooks for hands or Miasma's lightning-fast and self-regenerating tentacles in The Final Resting Place.)

Can they flee?: Peter's motto is word-for-word "when trouble arises, I simply disappear." One minute you're looking at him, and by the time you've blinked, he's gone. How he does it, no one knows because Juno narrates this entire story (cough) a magician never reveals his secrets, but he's fast, he's sneaky, and pretty quick to get out of a situation that's not optimal when things go from 0 to 60. He's leggy, he's lean, and any tight squeezes or quick maneuvers that need doing to escape get done.

Anything else to note?: He's a sneaky jerk who knows how to get the jump on his enemies, which gives him some advantage combined w his ability to flee on the turn of a dime. He's also resourceful as hell and has a good deal of experience adapting to unknown places in general, though any wild or untamed environs might take a little getting used to, he doesn't let it put a kink in his stride. Lastly, Peter is used to being patient, to casing a place, and eventually memorizing various locations and committing their hiding spots and escape routes to memory. That should maybe come in handy out there while exploring.