SO YOU WANT TO GO OUTSIDE THE FENCE? Good. We need folks like you, willing to stick your neck out and brave the great unknown. Go where no man has gone before — at least, not in a thousand years.
The trouble is, as badly as you want out those gates, we want just as badly to make sure you stay alive to see tomorrow... So we're going to need you to pass a few tests first. Really simple stuff, y'know? We just need to make sure you aren't going to march right outside that fence and get yourself up and torn apart, or at least to do everything in our power to minimize that possibility.
Look, we're not unreasonable. It's aberration hell out there on your average weekday, but if you can at the absolute least show enough combat prowess of any kind to take one abbie down head-to-head or two from a distance, we'll pass you on this one... just don't make us regret it.
This can be tested in any number of ways, whether it's target practice (with moving targets, of course), sparring with someone we've already cleared, or even a one-on-one death-match with an abbie itself... in a safe and controlled environment, obviously. If you choose the death-match, we'll be standing by to put 'er down if it seems like the abbie's slapping you around too badly.
Please, don't make us save your ass. It's just plain embarrassing.
Trust us when we say that there are absolutely going to be times where no amount of fight is going to cut it. You need to be able to escape from danger in some shape or form. If you're planning on running, you need to clock out at 10 miles per hour or above on rough terrain. The latest science says that's about average, so it shouldn't be too hard. If you can't quite make it happen but you think you're hard to catch regardless, we'll let you try and argue your case. Once.
On top of that, we'll run you through an obstacle course in which you have to make good time on half of our 8 obstacles. Right now we've got rock climbing in both vertical and horizontal flavors, dark, narrow tubes to shimmy through and other tight squeezes, some balance beams, some monkey bars, a log hop, and last but not least, your traditional tire run. How long you'll have to finish depends on which obstacles you choose. Don't worry, we'll let you know what kind of time you're aiming for before you start.
If you can pass one of the tests — that is, if you can fight or flee — then you're in luck. You can join an expedition without proper clearance if at least one (1) individual with clearance escorts you personally.
If you can't pass either test... God, you really shouldn't be out there, but we (grudgingly) recognize that sometimes the right person for a job might not be the right person to try and survive in the great abbie-infested yonder. In this case, you'll need two (2) escorts with clearance willing to cover your ass through whatever dangers you might run into.
It's pretty simple, really. We'll just need them to sign off on a few forms to confirm that they're taking full responsibility for any death, dismemberment, or lesser bodily harm that may befall you once you're outside.
THINK YOU'RE READY?
Fill out the following form for each character intending to venture outside the fence. If your character doesn't quite fit the criteria, you're welcome to make a case for them regardless. ( For example, a character who can't run fast enough but who immediately electrocutes anything that touches him would be able to pass the 'flee' test on that principle. )
Can they fight?: Ikrie was a machine hunter in her previous life. While she doesn't remember everything about it, she's retained the skilled involved with that job.
She's a crack shot with a bow & arrow, able to locate and shoot specific components on a target - for example, the fuel tank, or some sensors on a particular robot - while it's thrashing around and trying to kill her.
While this doesn't translate directly to aberrations (who don't seem to have vital weak points to target around their bodies) her accuracy is nothing to sneeze at.
Shes also very capable with a spear and a weapon called a Blast Sling (essentially a big slingshot used to shoot bombs). And she's got experience surviving while engaged with multiple hostile creatures at once.
Ikrie isn't superhuman in any way, but she's quite the capable survivor.
Can they flee?: Yep! Ikrie is a physically fit woman who is roughly twenty years old, she can definitely run at average speeds or higher.
Furthermore, she's also pretty stealthy. Hiding from one's prey is a vital part of hunting, and she's pretty experienced in walking silently and hiding her presence.
Anything else to note?: She's also an experienced survivalist, able to hunt, prepare and cook her own food, she can purify water, build a shelter, navigate without the need for technology or trail markers, etc. All that good stuff.
no subject
Can they fight?: Ikrie was a machine hunter in her previous life. While she doesn't remember everything about it, she's retained the skilled involved with that job.
She's a crack shot with a bow & arrow, able to locate and shoot specific components on a target - for example, the fuel tank, or some sensors on a particular robot - while it's thrashing around and trying to kill her.
While this doesn't translate directly to aberrations (who don't seem to have vital weak points to target around their bodies) her accuracy is nothing to sneeze at.
Shes also very capable with a spear and a weapon called a Blast Sling (essentially a big slingshot used to shoot bombs). And she's got experience surviving while engaged with multiple hostile creatures at once.
Ikrie isn't superhuman in any way, but she's quite the capable survivor.
Can they flee?: Yep! Ikrie is a physically fit woman who is roughly twenty years old, she can definitely run at average speeds or higher.
Furthermore, she's also pretty stealthy. Hiding from one's prey is a vital part of hunting, and she's pretty experienced in walking silently and hiding her presence.
Anything else to note?: She's also an experienced survivalist, able to hunt, prepare and cook her own food, she can purify water, build a shelter, navigate without the need for technology or trail markers, etc. All that good stuff.
CLEARED!